Hell Invasion Mac OS
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Hell Invasion Mac Os 7

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    New levels from scratch
  • Build Time
  • Editors Used
    Hellmaker 1.2 b2
  • Bugs
  • Text File
    Title: Hell Drop:The Invasion of Hell
    Version: 1.2
    Filename: HELLDROP.WAD
    Author: piXel Rex
    Website: Cybrary of DOOM
    http://www.geocities.com/TimesSquare/Lair/8801
    E-mail: pixelrex@yahoo.com
    Introduction:
    You've have always been the one who got invaded, and the one who is trying to escape.
    Why not have you be the intruder for once? In this WAD, your mission is th invade Hell
    itself, your goal is not the exit(except for the last 3 levels), it is to KILL. Shoot for 100%.
    But you'll win if you get 90% or better.
    Play Information:
    Game: Doom2
    Level #: MAP 01-07
    Single Player: Yes
    Cooperative 2-4 Player: Yes, but not as fun
    Deathmatch 2-4 Player: Oh yes!
    Difficulty Settings: Of course
    New Sounds: No
    New Graphics: No
    New Music: Optional
    Demos Replaced: None
    Construction
    Base: New levels from scratch
    Editor Used: Hellmaker 1.2 b2
    Known Bugs: none
    Copyright/Permissions
    Authors MAY use this level as a base to build additional levels, but must
    first ask for permission, using the e-mail address above.
    You MAY distribute this WAD in any format, as long as you include this
    text file.(Warning: These levels are as tough as Thy Flesh Consumed or the later levels in
    DOOM ][. Drop by one difficulty level from
    the one you normaly play in. If you normaly play in I'm too young to die, you have an
    excuse for cheat'n on Ultra-Violence.)
    PC add-ons
    Patching
    This WAD does use patching, therefor, you will need DeHackEd. Go to Cybrary of
    DOOM at http://www.goecities.com/TimesSquare/Lair/8801/ and click on the link to Hell
    Drop homepage. Go the the download link and you should find a .zip file of DeHackEd.
    Music
    Since Hell Drop is Mac-made, PC music is not availible(I don't know how to port Mac
    .MID! to .LMP files in the WAD, if you think you can do that, please email me). I
    suggest you to turn music off completely because DOOM ][ 's music does not match.
    Mac add-ons
    Patching
    Download DOOMinator at Cybrary of
    DOOM(http://www.geocities.com/TimesSquare/Lair/8801/)
    Music
    Remove the old DOOM ][ music folder(don't delete it) and replace with the music folder in
    Hell Drop's folder.
    1: Top of Hell
    Difficulty:Hard
    Par Time:30:00
    Build Time:60 hours
    You are dropped off at Hell, the outer layer of defense is fairly strong, expect heavy battle.
    2: Free Kill
    Difficulty:Medium
    Par Time:23:00
    Build Time:55 hours
    You are now in the tech section of Hell, this shouldn't be as bad as the Top of Hell.
    In most DOOM levels, you try to get to the exit, if you can do that, you win. That sort'a
    recks
    the idea of DOOM, it seems like escaping comes before killing. That's why I made this
    level.
    Go ahead and run straight to the exit if you're chicken. But you're suppose to ignore the
    exit
    'til you're in bad shape, or your sure that you've killed 100% of the monsters. Count
    yourself as a winner with 90% o' more.
    3: Keen Hunt
    Difficulty:Very Hard
    Par Time:25:00
    Build Time:65 hours
    The entrance to the center of Hell is blocked by a heavy defense system, it so strong, it's
    impossible you are going to have to use the longer way, too bad the entrance is also
    blocked here.
    Your goal here is to find and kill every Commander Keen on the level, Commander Keens
    are
    them little hang'n carton guys with a yellowish helmet.
    4.Icon of Sin
    Difficulty:Depends on how fast you are
    Par Time:???
    Build Time:60 hours
    Finally, you're in the center of Hell, killing him is similar to DOOM ][, but you have to
    find all 22 eye switches to rise the lift in front of the face yourself.(Don't believe what he's
    saying, he's trying to throw you off!)
    5.Tox'n Death
    Difficulty:Hard
    Par Time:10:00
    Build Time:30 hours
    When the big Demon exploded, the ceiling of the path back fell. Now you must take
    another route back(if there is one), another route that has not been cleared of monsters.
    Luckyly, you found one, and it is a direct path from hell, to earth.
    6.Punch Frag
    Difficulty:Medium/Hard
    Par Time:10:00
    Build Time:40 hours
    Your back on earth again, you begin to contact UAC, as you were setting up the
    connection, you found a berserk box.
    'What's this doing here?' You ask yourself.
    You looked around and realized that the buildings looked strange too, like one of the
    demon's buildings.
    'This must be the place of the demon refugees! I think I'll clear them off too, this shouldn't
    be too hard'
    You were wrong, as you were searching around the area, you found no guns or ammo!
    How the heck are you going to fight without a shotgun?
    7.SinBash
    Difficulty:Very Hard
    Par Time:16:00
    Build Time:80 hours
    Epilogue
    The demon refugees have escaped to an abandoned industrial zone. Reconstruction of the
    Icon of Sin will take place in that area. Since only the mancubuses has the skills for
    construction, you must enter this construction site, and kill every mancubus found. And by
    the way, don't underestimate the defense there.When you destroyed the unfinished Icon of
    Sin. The entire base bursted into bloody flames. Brining justice to the demons for the
    betrayal they had done. 'Now wait 'a minute' you said to yourself as you slowly float up
    to heven. 'I'm not a demon and I didn't betray anyone or anything(other than the demons),
    why do I have to join the bloody mess too? How come I can't go back home and enjoy
    having the girls chasing after me for the rest of my life?
    Then, the light bulb went on, YOU were the one who were betrayed by the demons.
    When the demons rise to bring genocide to the humans, you too, rise, to take them down.
    But it isn't true that when the demons go extinct, you have to die too, right? To your
    dissapointment, your immediate response was 'Maybe, maybe not'.
    Bugs
    It took an average of 50 hours to make each level, and the levels are BIG. I can't garantee
    that there are no bugs on this entire WAD. Some bugs that already found are listed below,
    if you happen to come across one, email me immediately!
    Level 1
    (This level may run very slow)
    When looking through the boundary of high(invisible) ceilings and low(invisible) ceilings,
    there may be a block of sky texturethat overlaps the objects behind(usually tall objects).
    Level 3
    Make sure you kill EVERY Commander Keen you see. If you missed some at the very
    beginning of the level, it is immpossible to go back. And therefor, you're stuck. Load a
    saved game and try again.
    How to know if you're stuck:
    A huge edge of the biggest battle ground should open when you are finished with the
    Keens, you will engage a Cyber Demon, a Spider Mastermind, one or two Arch-Viles, and
    a few barons.
    If they don't open and you believe you've killed every Keen, then start over.
    Level 6
    HOM(hall of mirrors) may occur when you try to look upon the entire main field.
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