Snake Eyes (C64) Commodore 64 Mac OS

C64OS.com has grown from its original purpose as an outlet for me to blog about my adventures in learning to code in 6502 and my progress towards the development of a simple, single–tasking, event–driven operating system. It is growing into a resource for new and returning users of the Commodore 64 and 128 to find out about all the great new things being developed both in hardware and software.

NEWS, EDITORIALS, REFERENCE

  1. MacVICE - Together with Commodore 64, this emulator also emulates Commodore 128, VIC-20, PLUS4, CBM-II/C610, and almost all PET models. Its latest version can be used for X11 and it has some Cocoa version that is still under development. Power64 This emulator runs in PowerPC with Mac OS X.
  2. VirtualC64 is a user-friendly Commodore-64 emulator. It utilizes a cycle-based simulation engine to achieve high compatibility. Although cycle-accurate emulation consumes more computing time than, e.g., line-based emulation, all modern machines provide enough computing power to imitate a C64.
  3. Shared Libraries. Before we get started on the topic of shared libraries, I wanted to draw attention to a recent update to the Commodore 8–Bit Buyer's Guide.For the last couple of months, I've been scouring the web and reaching out to creators and vendors, collecting links, prices and photos of new products that are commercially available for the Commodore 64 and other Commodore 8–bit.

In the weblog, you'll find posts that cover news, editorial reviews, programming reference documents, technical deep dives into software and hardware, plus thoughts and progress updates on the development of C64 OS.

Over time my posts have gotten longer and more detailed. These in–depth posts take time research, write and edit. I have been keeping to steady pace of at least one such post a month. It is difficult to get regular readers if new content is not showing up more frequently. To help cope with this, the weblog also has an RSS feed. Subscribe to it, and you'll get new posts in your feed reader as soon as they're published. Or follow me on Twitter, where I announce each new post.

Commodore 64 Games Snake, free commodore 64 games snake freeware software downloads. Mac OS X 10.5 or later. JaC64 v.64.1.11. A Java-based Commodore 64 emulator. Runs most of C64 games and many demos. Emulates CPU (6510), VIC-II (on a cycle level), SID (including filters, combined waveforms and bugs) and CIA.

Recent Posts

Updates on C64 OS, Beta 0.5

Shared Libraries

Introduction to File Manager

COMMODORE 8 BIT BUYER'S GUIDE

Commodore hardware is great. The architecture has proven to be very well designed as is still usable and expandable decades later. But in order to take advantage of that architecture design, you need to actually expand it by building or purchasing expansion hardware.

Commodore 8-bit computers have had lots of third–party supporting hardware. And while much of it is no longer commercially available, there are hundreds of modern projects and expansion options that are available and under development today. When I returned from my hiatus, I was amazed by the rich support the C64 still has, from hardware, software and publications. However, I learned about these things in dribs and drabs by haunting IRC channels, message boards and following C64 fans on Twitter.

The Commodore 8 Bit Buyer's Guide is a graphical catalog of all the hardware products, projects and kits I know of that are commercially available today. Product feature pages show high–res photos, link to the homepage, documentation and supporting software, include a mini review and product description and list prices and instructions on how you can buy the product for yourself.

Quick Links

Commodore

C64 OS TECHNICAL DOCS

The site is named for this main and overarching project, C64 OS, which I began developing in the fall of 2016. Its goal is to be simple and streamlined and to work with the hardware limitations. I want to make an authentic C64 OS, rather than trying to ape the behavior of other OS platforms. C64 OS exists to provide consistency and usability advantages for the user, and a more modern development platform for the programmer.

Features

  • Event–driven interaction model
  • Advanced mouse and keyboard event system
  • Hybrid memory manager
  • String, Math and File Libraries
  • Text screen compositor
  • Graphical split screen mode
  • Object–oriented widget toolkit
  • System–wide pull down menus
  • Standardized open and save file dialogs
  • Universal cut, copy and paste
  • Application launcher and file manager

C64 LUGGABLE PROJECT

In 2000 I acquired my first SX-64 Executive Computer. A luggable C64 with a built in 5' display, 1541 floppy drive and a unified power supply. All with a handle on the top. I heavily modified mine to include a SuperCPU, IDE64, CD-Rom drive, Ethernet adapter and High Speed RS232, all powered by a lightweight AT Power Supply.

But the SX-64 was built for a different time. Its display is a massive CRT block, 1–foot deep. The rest of the internal layout is modeled around this main feature. C64 Luggable is a project to build an all–in–one C64, oriented vertically rather than horizontally. It has a large 15' LCD display and foregoes old tech like a floppy drive, in favor of SD card and USB–based storage. Ethernet is a standard. And so are its front–mounted 4–player controller inputs, and rear–mounted PS/2 mouse and keyboard ports.

I love my Commodore computers and how expandable they are, but they have a tendency to take up a whole desk with sprawling peripherals and multiple power supplies. This is fun its own way, but it makes them inconvenient to take with you. C64 Luggable is a practical project for me, and a reference design for other people to be creatively inspired. It allows me to bring a C64 with me to my friends' houses, to remove the friction of getting them to be able to enjoy C64 demos and multi–player games with me. C64 Luggable helps me share the love of the C64 more easily and with more people.

SUPPORT MY WORK

Dear Commodore 64 enthusiast,

I'm working hard on C64 OS, and I'm building it for you and for the Commodore community. Its combination of a zippy and consistent user interface, essential programming frameworks, and a suite of online proxy services, will give you a new way to enjoy your Commodore 64.

The C64OS.com weblog brings you quality reading material, programming and hardware reference, technical deep dives, product and event reviews, and updates on my progress.

The Buyer's Guide is the best way for you to find out about new and existing, commercially available, products, projects and kits for all Commodore 8-Bit computers. With large clear photos, detailed writeups, and standardized information on price and compatibility, links to documentation, third–party reviews, and specific instructions on how to buy, the Buyer's Guide is becoming the resource of choice for discovering what you want to get next and how to get it.

But, you guessed it. Providing you with all of this great content takes time, effort and money. The good news is that you can help out! You can make a real difference, and support the future of these great initiatives with a helpful contribution.

The easiest way to support my work is to purchase one of the items I am offering. I am currently selling beautiful, high quality, Commodore logo patches. These are available now in the Help Support Me section of the Commodore 8–Bit Buyer's Guide. You'll get a cool logo patch and I'll get a bit of funding to help offset the costs. If you don't want one of the products I'm offering through the site, you can always make a donation, just buy me a cup of coffee. (And, I'm now accepting Bitcoin.)

Thank you so much, for your generous support


Greg Naçu — C64OS.com

Option 1) Purchase one of the following featured items.

Two–Button Gamepad Controller

1 Two–Button Gamepad Controller: $30 USD
+ $14 USD Shipping/Handling
OUT OF STOCK!

High Quality Commodore Logo Patch

1 Commodore Logo Patch: $5 USD
3 Commodore Logo Patches: $12 USD
+ $1.50 USD Shipping/Handling

Option 2) Make a donation, as little as a cup of coffee.

Option 3) Try Digital Ocean, and use this referral link to help offset my costs.

C64OS.com is hosted on a Digital Ocean droplet.

Digital Ocean is a cloud hosting platform, built for developers. They make it simple to get started. They have intuitive administrative tools and reasonable prices. And they can scale as your needs grow.

If you sign up with this referral link, you'll get a $100 credit, and after you've spent $25, I'll get $25. If you are looking for a cloud platform to host your website or web app, this is win–win.


Sign up for Digital Ocean with this refereral link.
Save money and help C64OS.com at the same time.

To all my supporters:


With Special Thanks to

  • Alex Brem
  • Louis Giglio
  • Saveen Sadanand

For repeated and generous support and encouragement.


Most recent contributors:

Snake Eyes (C64) Commodore 64 Mac OS
  • Charles Heinle
  • Nicholas Otz
  • Jan Blomqvist
  • Karim Lounnas

Earlier contributors:

Snake Eyes (c64) Commodore 64 Mac Os Catalina

  • Piotr Andrzejczak
  • Paul Beel
  • Aaron Bell
  • Stéphane Blanchonnet
  • Leif Bloomquist
  • Alex Brem
  • Joe Carter
  • Nelson Chamberlain
  • Deanne Christoph
  • CodeSecurity
  • Dennis Costa
  • K Michael Cullen
  • Fabian Danders
  • John DiLiberto
  • Michael Doornbos
  • Steve Dowden
  • Jeremy English
  • Mitchell Farley
  • Roy Fielding
  • Scott Finney
  • David Gershman
  • Louis Giglio
  • Sarmad Gilani
  • Carl Gonsalves
  • Laurence Gonsalves
  • Richard Good
  • Robert Grasböck
  • Steve Haak
  • James Happel
  • Tim Harris
  • Eric Hill
  • Marcus Honey
  • Immicro
  • Employing Innovation
  • Josh Johnson
  • Addy van Ladesteijn
  • Philipp Lehmann
  • Brad Marshall
  • Brian Marstella
  • Sascha Mathejczyk
  • Jason McEachin
  • Tristan Miller
  • Ronald Morrissette
  • Laszlo Nagy
  • Bernd Neikes
  • Christopher Nelson
  • Jessie Oberreuter
  • Jonas Olsson
  • Themis Papassilekas
  • Rayner Pedersen
  • Bryan Pope
  • Glen Rapoza
  • Alan Reed
  • MindFlare Retro
  • Joel Ricci
  • Saveen Sadanand
  • Carlos Perez Saldana
  • Paul Schimmelpfenning
  • David Semke
  • Northwoods Computer Services
  • Keith Shirley
  • Josef Souçek
  • Jochen Spang
  • Lars-Erik Stenholm
  • Daniel Stephens
  • Martin Studer
  • Kent Sullivan
  • Markos Themelidis
  • Klaus Timmermann
  • James Trevizo
  • Tomasz Tybulewicz
  • Jakob Voos
  • Peter Walsh
  • Matthew Walworth
  • Jimmy Wilson
  • David Youd
  • Marko Šolajić

Commodore 64 Emulator

✶ Names in bold are multiple contributors. Extra thanks!