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A downloadable game for Windows and macOS
... the most genuinely realistic game ever made. It is like life: puzzling, difficult, uncertain, unclear, always seen, in St Paul’s words, through a glass darkly. — Bryan Appleyard, The Sunday Times
The Night Journey (2007-2018) is one of the first experimental art games ever made. A collaboration between renowned media artist Bill Viola and designers at the USC Game Innovation Lab, it uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment.
After being exhibited around the world for the past decade, this foundational videogame artwork has now come to home platforms. Updated for this release with new, original dream footage, the project stands as a milestone in the search to expand the boundaries of what game experiences may communicate through their game mechanics and world design.
The game begins in the center of a mysterious landscape on which darkness is falling. There is no one path to take, no single goal to achieve, but the player’s actions will reflect on themselves and the world, transforming and changing them both. If they are able, they may slow down time itself and forestall the fall of darkness. If not, there is always another chance; the darkness will bring dreams that enlighten future journeys.
The interactive design of The Night Journey evokes a sense of the archetypal journey of enlightenment through the mechanics of the game experience – i.e. the choices and actions of the player during the game. The game design explores a challenging question: what is the game mechanic of enlightenment? How can we model such an intensely personal yet archetypal experience in a game?
Visual inspiration is derived from the prior works of Bill Viola which provide reference for the game world, while source material for the in-game “reflections” is drawn from the vast archive of his video footage. Textual inspiration comes from the lives and writings of great historical figures including: Rumi, the 13th century Islamic poet and mystic; Ryōkan, the 18th century Zen Buddhist poet; St. John of the Cross, the 16th century Spanish mystic and poet; and Plotinus, the 3rd century philosopher.
The team created a set of custom post-processing techniques for the 3D environment that give a sense of “explorable video,” integrating the imagery of Bill Viola’s prior work into the game world at both a technical and creative level.
The Night Journey was awarded 'Most Sublime Experience' at the IndieCade Festival of Independent Games.
System Recommendations:
PC
* Users running Windows 7 with Nvidia cards may need to run the game in Compatibility Mode and as Administrator. See our FAQ for more info.
Mac
Developer: Bill Viola Studio and the Game Innovation Lab
Copyright 2007-2018 Bill Viola Studio and the Game Innovation Lab. All rights reserved. Not authorized for posting on Steam or any other sites.
Status | Released |
Platforms | Windows, macOS |
Rating | |
Author | GameInnovationLab |
Tags | Abstract, artgame, Atmospheric, Black and White, Experimental, Exploration, First-Person, Minimalist, spiritual |
Mentions | Bringing a decade old installation game... |
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We are now able to ship boxed sets again!! This lovely box set makes a great gift for the holidays or any occasion.
The box set includes a beautifully designed folded cover and a 4GB black metal USB drive loaded with versions of the game for both PC and Mac along with information on how the holder of the box set can register the game for future updates. As the purchaser, you will also receive your own unique download link at the time of purchase, so you can register and download an extra copy of the game for yourself if you're giving the box set as a gift.
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'The Itch' | |||
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House episode | |||
Episode no. | Season 5 Episode 7 | ||
Directed by | Greg Yaitanes | ||
Written by | Peter Blake | ||
Original air date | November 11, 2008 | ||
Guest appearance(s) | |||
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Episode chronology | |||
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House (season 5) | |||
List of House episodes |
'The Itch' is the seventh episode of the fifth season of House and the ninety-third episode overall. It aired on November 11, 2008.
An agoraphobic man falls ill and refuses to leave his home to be treated at the hospital. House and the team go to his home to figure out what might be causing his seizures. Cameron takes charge of the case as she had treated the patient in the past and she and the team figure out ways to treat him at his home. However, with Cameron's feelings for people who are sick, she does not end up giving the man the best diagnosis possible, leaving House and his team simple tools to diagnose with.
The patient's condition worsens and it becomes difficult to treat him at his home, therefore House and the team plan to get the man into the hospital for surgery without causing any problems. Cameron and Chase attempt to work through issues in their relationship. House deals with an annoying ostensible bug bite itch he cannot seem to scratch, with Wilson making his own analogies about the problem. House finally diagnoses lead poisoning from bullet fragments from a seven-year-old shooting that stayed in his system.
House removes the bullet fragments, curing the patient of his seizures but the patient remains agoraphobic. House accuses him of cowardice. The scene cuts to Taub and his wife making up, and Chase and Cameron smiling after getting through their issues. House realizes Wilson is right about his 'itch' and takes his motorcycle to Cuddy's home, while the patient attempts to overcome his agoraphobia, and take flowers to his girlfriend's grave. Just as House is about to knock on Cuddy's door, he hesitates, looking at her through the window for a long time. Then he turns around and walks away as the video and music fade away. At the same time, the patient overcomes his fear and leaves the house.
The song played in its entirety during the episode's final sequence is 'I'm In Love With a Girl' by Big Star, from their 1974 album Radio City.